만들자 import maya.cmds as cmds import maya.mel as mm ## 0 = polygon 1= nurbs sel_obj=cmds.ls(sl=1) nsp_ = cmds.listHistory(sel_obj[1], lv=1)[1] pos_ = cmds.xform(sel_obj[1], q=1, ws=1, t=1) radius_= cmds.getAttr('%s.radius' %nsp_) kyus_=[] if cmds.nodeType(cmds.listHistory(sel_obj[0], lv=1)[0])=='mesh': #polygon 의 vetex갯수 가져오기 poly_count = cmds.polyEvaluate(sel_obj[0],v=1) for no_ in range(poly_count).. 더보기 python 출처 : http://cafe.naver.com/digitaldream.cafe?iframe_url=/ArticleRead.nhn%3Farticleid=472 import maya.cmds as cmds sel_= cmds.ls('pCu*', type='transform') my_sel =[] for obj_ in sel_: his_list=cmds.listHistory(obj_, lv=1) for his_ in his_list: if cmds.nodeType(his_) == 'polySmoothFace': my_sel.append(obj_) # print '%s smooth %s' % (obj_, cmds.getAttr('%s, exponentialLevel' % his_)) break cmds.sel.. 더보기 내마음을고쳐 테스트 결과 http://www.psychonews.co.kr/test/self.php3 더보기 이전 1 2 3 4 5 6 다음